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Question 1:
Do you guys make games at your homes or is there a specific place that is Flipline Studios? |
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Answer 1:
When we first graduated college, we were working from our two separate homes (hence the plural studio in Flipline Studios). But less than a year later, we found a nice studio loft in Cleveland, Ohio. We live about 30 minutes from each other so the Studio is a nice halfway point between the two of us. It has an open office space, bathroom, kitchen, and a sound room for recording music and sound fx. |
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Question 2:
What is the Flavor X drizzle recipe? |
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Answer 2:
Unfortunately, even we don’t know the recipe to the Flavor X drizzle. Papa Louie found a batch of it in the uncharted X-Zone. He taste-tested it and found it incredibly delicious and quite invigorating. Not content with keeping it for himself, Papa brought it out for the first time to celebrate New Years in Papa’s Cupcakeria. |
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Question 3:
Can you list the names of the baseball teams in Papa’s Hot Doggeria including where the team is from? |
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Answer 3:
Sure, we can do that! The Tastyville Tomatoes, the Burgerburgh Sizzlers, the Tacodale Hardshells, the Calypso Island Coconuts, the Maple Mountain Flapjacks, the Starlight City Buffaloes, the Frostfield Batters, the Portallini Gondoliers, the Oniontown Crushers, the Powder Point Woolies, the Sakura Bay Samurais, and the Toastwood Turkeys.
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If you have any other questions, click the “Ask a Question!” button at the bottom of the blog!
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Question 1:
In Papa Louie 2, why is there only one Cheese Wheel in the whole game? |
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Answer 1:
Back when we were making the first Papa Louie game, we started out with lots of different foods as enemies in our first draft, like jumping green peppers and flying cannolis. As we kept working on the game, we created more varieties of onion enemies and removed our older placeholder enemies — except we forgot about one lone Cheese Wheel in World 3! The game was already released by the time we noticed. When we started working on Papa Louie 2, we decided to add just one lonely Cheese Wheel to the new game as a tribute to the original. |
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Question 2:
How do you choose your next Gameria? |
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Answer 2:
When we were brainstorming a sequel for Papa’s Pizzeria, we started a list of different food ideas and how the food preparation could be turned into 3 or 4 hands-on stations, and we’ve kept adding to the list since then! Sometimes we have a food that we want to use, but we just can’t come up with a good way to break the process up into Gameria-style stations — for example, we had “chicken wings” on our list for years because we couldn’t figure out a good mechanic for a Build Station, until we finally came up with the plate presentation for Papa’s Wingeria. When we look through our finished ideas to pick one, we also usually try to come up with a new mechanic that hasn’t been used in the previous games, like frosting cupcakes or saucing wings. |
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Question 3:
Who is the Mother of Gino Romano and wife of Giacomo Romano? |
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Answer 3:
As some of you may know from the Gino Romano Flipdeck, his father was Giacomo “Gigante” Romano. To answer your question, Gino’s mother’s name is Florentina. She’s very very old and doesn’t get out and about much. Needless to say, you won’t be seeing her waiting in line for any of Papa’s restaurants. Florentina is fairly content with the cafeteria meals served at the Prune Creek Retirement Home.
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If you have any other questions, click the “Ask a Question!” button at the bottom of the blog!
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Question 1:
How do you make the music for your games? |
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Answer 1:
For most of our games, we compose and record the music ourselves using a MIDI keyboard and software in our small recording booth here at Flipline Studios. The keyboard lets us play notes (like you would on a piano), and the computer records each of those notes and lets us make changes to them later in the software. This way, we can make it sound like any instrument we need, and we only have to use the keyboard to record them all. We only record one instrument part at a time, so it can take a while to record all the parts for a complete song. |
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Question 2:
Why is Papa Louie a pizza chef? |
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Answer 2:
For our first Papa Louie game, we wanted to create a character that had a unique way of fighting enemies in the level, instead of jump stomping on enemies like in most platformers. We thought about our hero being able to hit projectiles back at enemies (which eventually became Pizza Monsters spitting cheese), so we tried to think of a swinging weapon that would also relate to the main character. Hammers and baseball bats had been used in a bunch of other games, so when we finally thought of a pizza paddle we knew we had to make our hero a pizza chef! That decision also led to the monsters coming from pizzas, and other enemies being ingredients that you use on pizzas, with the whole game revolving around Papa Louie being a chef. |
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Question 3:
Why can’t customers eat at tables? |
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Answer 3:
The lobby can get pretty filled up with all of the customers waiting in line, and all of the furniture and decorations that you can place in the lobby. The main reason is that there’s just not much room to have customers staying in the lobby after they get their food!
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If you have any other questions, click the “Ask a Question!” button at the bottom of the blog!