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Category: Quinn’s Q&A

Quinn’s Q&A: Uniforms, Toppings, and Restaurants

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By , October 3, 2012 7:15 am
Question 1:
How come Rita, Roy, Mitch, and Maggie walk around with their uniforms on?
Answer 1:
After working all day in the Burgeria, Rita doesn’t have time to stop home and change, she heads straight to the Wingeria for dinner! Actually, sometimes we think a customer looks more interesting wearing their uniform than wearing their normal clothes (like Maggie), so they keep that clothing in the other games. Mitch is actually wearing his normal shirt, it just looks a lot like his uniform!
Question 2:
Why is there no chocolate sauce in Papa’s Pancakeria?
Answer 2:
We’ve never seen chocolate sauce on breakfast before! Usually you find chocolate chips for pancakes and waffles, so we added those as a topping and a mixable. Figuring out what ingredients to include in Papa’s restaurants can be a challenge though. Since the games are played all around the world, sometimes the foods that we’re used to seeing in the United States may seem strange to people in other countries (we’ve gotten emails from people who hadn’t heard of tacos until playing Papa’s Taco Mia!). We do try to choose toppings that are well-known worldwide, though sometimes we just make things up, like Sarge Fan’s favorite “Wild Onion” sauce.
Question 3:
Do you plan to create any more restaurant games?
Answer 3:
We’re always looking for new ideas for Papa’s next restaurant, and we’ll have another one coming soon — the weekly “Papa’s Next Chefs” competition here on the blog lets you vote on the employees for the new restaurant. We have a list of ideas for other foods we’d like to do, but if there’s a restaurant you’re dying to see, feel free to share your suggestion on the Flipline Forum!

If you have any other questions, click the “Ask a Question!” button at the bottom of the blog!



Quinn’s Q&A: Flipline Studios Name, Skystone, and Platformers!

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By , September 26, 2012 8:19 am
Question 1:
Why did you call the company Flipline Studios?
Answer 1:
While in college, we came up with the name for the company. We were planning on doing a large majority of web design work, so the initial criteria for the company name was that it had to rhyme with “design”, sound dynamic, and have a .com URL that wasn’t taken. We had a long list of potential names that we came up with, and after a week or so of thought, we settled on Flipline. After we graduated, we realized that Flipline Design sounded a little to rhyme-y, and decided on Flipline Interactive Design Studios, Flipline IDS for short. That name was later simplified to just Flipline Studios.
Question 2:
When will you finish Remnants of Skystone?
Answer 2:
We consider Remnants of Skystone finished. Initially we were planning on 4 worlds, but Kongregate and ourselves struck a deal that instead of a fourth world, we would develop a subscription model into the game with more stat adjustments, extra attacks and other incentives. This was called the Nidarian Guard. The three worlds in the game are actually much larger than we planned as well — the entire game was originally only going to be the size of the first world! Unfortunately there’s not much closure to the story, we wish the final missions had wrapped things up a bit better.
Question 3:
Your first game, Remnants of Skystone was probably the best platformer I’ve played, the cactus games were decent. Why not more of these?
Answer 3:
Technically, Papa Louie: When Pizzas Attack was our first platformer. We love making side-scrolling platformers as much as we love playing them! We do plan on making more down the road, although nothing quite as massive as Remnants of Skystone.

If you have any other questions, click the “Ask a Question!” button at the bottom of the blog!



Flipline Q&A: Pizzeria and Creating Games

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By , September 13, 2012 9:04 am

Time for more Q&A!

Question 1
How long does it take to make one of your games?

Answer 1
It really varies for each game, and depends on how many new things we’re adding and if it’s a brand-new title — though sequels can also take a long time! For one of Papa’s Gamerias, it generally takes anywhere from 6 to 12 weeks of working full-time on the game before it’s ready to release. Some elements of gameplay don’t take long since they stay pretty similar (like taking orders and handling tickets), but we spend a lot of time working on how to turn the food’s preparation into something fun to play. We also try to keep adding new elements to the series like mini-games, decorating, and custom workers, so each of these add some extra time for development.

When we develop brand-new games for a new series there is some extra work involved, so they may take around 3 or 4 months! The first Cactus McCoy game took over 3 months to develop, and even though we could use some code and level editors from our previous games, the game had a brand new way of fighting and exploring that took some time to fine-tune until it was ready. We thought the second Cactus McCoy game would go a lot faster since it was similar to the first game, but we added so many new elements that it took just as long as the first!

We’d love to release games quicker so everyone didn’t have to wait long for our next game, but there are only two of us here at Flipline, so we can only go so fast!

Question 2
Where are the Pizzeria and Taco Mia! located?

Answer 2
Our newer Gamerias always mention what town you’re in, but we didn’t really say where the earlier restaurants were located. For the record, Papa’s Pizzeria is located in the city of Tastyville, the Burgeria is located in the suburb of Burgerburgh, and Papa’s Taco Mia! is located in the nearby town of Tacodale.

Question 3
What happened to the apartment above the Pizzeria?

Answer 3
The apartments are still there, but you only see the Pizzeria storefront during the game’s intro. Many of Papa’s loyal customers like Wally and James still live in the apartments despite being captured by Sarge and his Pizza Monsters during “When Pizzas Attack” — the food is just too good to leave! Big Pauly also still has his headquarters for Pauly’s Pepper right next door.

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